module Base
{
    model Liaz300Semi_SeatFL
	{
		mesh = vehicles/LIAZ154_Body|FrontLeftSeat,
        texture = Vehicles/LiazSemi_Interior,
		shader = vehiclewheel,
		scale = 1,
	}
	model Liaz300Semi_SeatFR
	{
		mesh = vehicles/LIAZ154_Body|FrontRightSeat,
        texture = Vehicles/LiazSemi_Interior,
		shader = vehiclewheel,
		scale = 1,
	}





    template vehicle Liaz300Semi_seats
    {
		template = Seat/part/SeatFrontLeft,
		template = Seat/part/SeatFrontRight,

		
		part SeatFrontLeft
		{
			model SeatFL
			{
				file = Liaz300Semi_SeatFL,
			}

			area = SeatFrontLeft,
			
		}

		part SeatFrontRight
		{
			model SeatFR
			{
				file = Liaz300Semi_SeatFR,
			}

			area = SeatFrontRight,
			
		}


			



		part Seat*
		{
			category = seat,
			mechanicRequireKey = true,
		}
    }
}